This part was a nightmare composition-wise, I must've re-drawn this part about nine times till I finally got what I wanted. Originally, Whiteout was going to get stuck because his shoulders were too wide for the stairs (only that wouldn't make sense because he'd have to be completely different physique-wise). Then that changed to make him forget to duck his head so as not to hit the bottom of the floor above but that was too complicated to draw. So in true British style, a little innuendo goes a long way instead. Shame a lot of this art is obscured, I was rather proud of that third panel's perspective. Ah well.
For those who may've missed it, this moment here is what happened on Pt 2, only we're seeing it from Tim and Tom's point of view. It'll be clarified anyway - at least I've learnt now not to do cold openings. Or, at least not be afraid of time and place labels ala the original Ult. Spiderman comic. Or something.